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Visual Basic 2010 : Deploying Applications with ClickOnce - Registration-Free COM |
One of the biggest benefits from ClickOnce is that users that do not have administrator permissions can install applications. By the way, there are situations in which an application is deployed together with some COM libraries but this can be a problem because such libraries need to be registered and a non-administrator user does not have the appropriate permissions for this. |
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Visual Basic 2010 : Deploying Applications with ClickOnce |
To deploy an application with ClickOnce, you have three options: the Publish command in the Build menu, right-clicking the project in Solution Explorer, and selecting Publish or the Publish Now button in the ClickOnce configuration page within My Project. |
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ASP.NET 4 in VB 2010 : Site Maps (part 1) - Defining a Site Map |
The starting point in site map-based navigation is the site map provider. ASP.NET ships with a single site map provider, named XmlSiteMapProvider, which is able to retrieve site map information from an XML file. If you want to retrieve a site map from another location or in a custom format, you'll need to create your own site map provider or look for a third-party solution on the Web. |
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DirectX 10 Game Programming : Shaders and Effects - Vertex Shaders |
Vertex shaders are the part of the pipeline where you are given control of every vertex that gets processed by the system. In previous versions of Direct3D, you had the option of using the fixed function pipeline, which had a built-in set of functionality that it used when processing vertices. Now with the latest Direct3D, you must do all the processing yourself. |
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DirectX 10 Game Programming : Shaders and Effects - High Level Shading Language |
The High Level Shading Language (HLSL) is the programming language used to write shaders. Very similar in syntax and structure to C++, HLSL allows you to create small shader programs that are loaded onto the video hardware and executed. In previous versions of Direct3D, shaders were written in a language that was very much like assembler, which really restricted shader programming to those few people with a lot of graphics knowledge. |
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DirectX 10 Game Programming : Shaders and Effects - Effect Files |
While using shaders individually is still possible with Direct3D10, you’ll find them extremely useful when grouped together into an effect. An effect is a simple way of packaging the needed vertex, pixel, and geometry shaders together to render objects in a particular way. |
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Microsoft Visual Studio 2010 : Reports and Debugging - Using the Parallel Tasks Window |
Tasks, tasks, and more tasks! Parallel programs are built upon tasks. In the TPL, tasks are wrappers for parallel operations that are later queued and scheduled on threads in the .NET Framework 4 thread pool, which is the default scheduler. As such, tasks are the central ingredient of a parallel program; tasks replace threads as the basic unit of execution. |
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