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Windows Phone 7 : Loading Local Bitmaps from Code |
In a Silverlight program, you’ve seen that a bitmap added to the project as a resource is bound into the executable. It’s so customary to reference that local bitmap directly from XAML that very few experienced Silverlight programmers could tell you offhand how to do it in code. |
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Windows Phone 7 : Image and ImageSource |
Although you can certainly use WebClient in a Silverlight application, it’s not generally necessary with bitmaps because the bitmap-related classes already implement asynchronous downloading. |
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Windows Phone 7 : Images Via the Web |
For Windows Phone 7 programs that display a lot of bitmaps, you need to do some hard thinking. You can embed the bitmaps into the executable and have their access guaranteed, or you can save space and download them when necessary. |
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Windows Phone 7: XNA Texture Drawing |
Because XNA 2D programming is almost entirely a process of moving sprites around the screen, you might expect that loading and drawing bitmaps in an XNA program is fairly easy, and you would be correct. |
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Windows Phone 7: An Introduction to Touch - Routed Events |
In Microsoft Windows programming, keyboard and mouse input always go to particular controls. Keyboard input always goes to the control with the input focus. Mouse input always goes to the topmost enabled control under the mouse pointer |
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Windows Phone 7 : Working with Attachments |
A little paperclip icon lets you know that an e-mail has a file attached. You can open several types of files you receive in e-mail, including pictures, audio, videos, and documents. |
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