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DirectX 10 Game Programming : The 2D Resurgence - Textures |
Textures are a core piece of any 2D game. Textures are simply the graphics your game uses. For instance, any graphics for a character, weapon, or house would use a texture. Textures are created through the use of applications like Photoshop, Paint Shop Pro, or even Windows paint. |
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iOS SDK : Debugging (part 4) - Instruments—Leaks |
The Leaks instrument allows you to easily find memory leaks in your application. It tells you how many leaks occurred, each leak’s size, the address of the leak, and the leaked object’s type. |
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iOS SDK : Debugging (part 3) - NSZombieEnabled |
When an object is deallocated, if there are any objects with a reference to the deallocated object, they are no longer referencing a valid object. Any messages sent to the deallocated object result in errors. |
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iOS SDK : Debugging (part 2) - Watchpoints |
Sometimes you might be interested in having the program pause when a value changes. A watchpoint pauses the program when the watched item’s value changes. Setting a watchpoint is tricky the first time, but then it becomes easy. |
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iOS SDK : Debugging (part1 ) |
Debugging and testing your application is paramount if you wish to provide users with a robust application. Xcode provides several excellent tools for debugging and testing your applications. |
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iOS SDK : Installing Applications on an iPhone |
Installing an application on an iPhone or iPod touch requires iPhone Developer membership. After you have a membership, installing an application is not difficult, as Apple’s Developer Portal provides step-by-step instructions.
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.NET Debugging : Introduction to the Tools - SOS & SOSEX |
SOS is a debugger extension that can be used to debug .NET applications using the native debuggers. It provides a truly amazing set of commands that enables developers to delve deep into the CLR and help troubleshoot pesky application bugs. |
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